Download Software Widescreen Xbox Games
The following original Xbox games ( Xbox 1 ) support 16:9 and are on the Backwards Compatible list for 360, therefore should * run widescreen.
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The most important graphics consideration for programming for the Xbox 360 console is the wide variety of televisions that the Xbox 360 system supports. The Xbox 360 system supports both HDTV and normal television sets, at multiple resolutions (480p, 720p, 1080i, and 1080p), and multiple aspect ratios (4:3, 16:9, and 16:10). The console automatically scales the output of a game to the resolution of the owner's display, and if the game is using a widescreen aspect ratio, the console automatically adds 'black bars' (letterboxing) if the owner's display is not widescreen. There are still two things, however, XNA Framework programmers should consider when programming for the Xbox 360: the title safe region, and aspect ratios. Title Safe Region.
On standard tube televisions, the display area of the television normally is not a perfect rectangle. In fact, a significant amount of the display may not be visible on a CRT tube. Din Pro Font Family For Mac here. In television, the inner 80 percent to 90 percent of the picture is considered the 'title safe' region. Any graphics displayed outside of this region on a standard television may be obscured or distorted. Programmers should ensure that any critical information (score, number of lives, ammo, and so on) is displayed within the title safe region while drawing the background or a 3D scene across the entire display. Critical text should be displayed within the inner 80 percent of the screen. Programmers should also ensure that any text displayed on the screen is large enough to be legible on a standard television.